I am playing Crysis2. Challenging game with incredible computer graphics
From Wiki
Crysis 2 is a science fiction first-person shooter video game developed by Crytek and published by Electronic Arts for Microsoft Windows, PlayStation 3, and Xbox 360, that was released on March 22, 2011 (US). It is the sequel to the 2007 video game Crysis and Crysis Warhead. The story was written by author Richard Morgan. Another science fiction author, Peter Watts, was also consulted and wrote a novel adaptation of the game. It is the first game to showcase the CryEngine 3 game engine. Read more
I love the way I am able to customise the armour and weapon system.
Finished playing the scifi video game on Xbox. This is the type of games I enjoy- fast moving adrenalin pumping action, space stations, advanced technologies and detailed textured cut-scenes. There is a sense of immersion during gameplay (see plot here). This game is similar in concept to the Halo series but lack the sophistication of the Halo universe. The program is driven by the Havok gaming engine. After this types of games, watching sci-fi movies seems tame. Developed by Platinum and published by SEGA:
The story of VANQUISH™ is set in the near future. Russia and the United States are vying for ownership of the world’s fast-depleting energy resources and the US has constructed a space station in order to harness energy from the sun. Russian forces capture this space station and divert its harvested solar energy into a blast wave that destroys San Francisco, aiming to force the US into a total and unconditional surrender. In response, the US tasks its armed forces with recapturing the space station before the Russians can annihilate their next target –New York. Directed by Shinji Mikami, the creator of the Resident Evil series, VANQUISH™ is a sci-fi shooter game that sees players take the role of Sam, a government agent kitted out with a futuristic battlesuit. A versatile war fighter with a huge arsenal of weaponry at his disposal, Sam also has an array of martial arts skills that he can use to take down his robot enemies.
I have enjoyed the Call of Duty series and have been looking forward to this release Call of Duty: Black Opts. While the gameplay is almost the same, I like the improvement in storytelling and the battle scenes. However I feel that there was excessive and unnecessary violence in this game especially the torture scenes which did not contribute to the the storyline.
People has also asked me to why I play soldiers games. These are very violence games. I play the games accepting that in certain situation, you have to use violence to achieve your objectives. That means shooting the bad guys. Violence is used as a means to an end and not to glorify violence itself.
The present release are equally as good as the earlier release and I have had an enjoyable time playing on the Xbox.
I have been playing first, second and third person shooter games on my xBox and PS3 and I am kinda proud that I am gradually improving as a shooter in these games.Recently I was playing Halo: Reach
After finishing Halo: Reach, I thought I will play another type of game and selected a shooting game using airplanes.
H.A.W.X.2 is a really challenging game for me to play because it demands much more hand -eyes coordination than the people shooters. Flying planes at high speed and shooting is much more difficult and challenging.
Playing H.A.W.K.2 is difficult. I am struggling and only managed to complete Mission Ten so far. Have I reached the limit of my ability to play this type of games because my reaction time due to my age is too slow? Have I reached my limits in terms of reaction time and hands-eyes coordination?
Personally I do not think so. I am not ready to give up yet. I still think you can teach old dogs new tricks.
Have been playing Halo:Reach on my xBox the last few evenings - man, what an adrenalin rush. It offers what the previous Halo games offered and more. The previous games are Halo 1 or Halo:Combat Evolved, Halo 2, Halo 3 and its spinoffs, Halo 3:ODST and Halo Wars, all of which I have enjoyed tremendously. Not to mention the novels and comics based on the Halo universe.
The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant on the human colony of Reach weeks prior to the events of Halo: Combat Evolved. Players control Noble 6, a member of an elite supersoldier squad, during the battle for the world of Reach. As the Covenant begin their assault on the planet, the UNSC begin their heroic yet ultimately futile effort to halt the brutal alien invaders.
I spent most of the time blasting away with my trusty weapons though recently I have found myself running away as fast as I can...where's my backup?
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how.
Jane McGonigal asks: Why doesn't the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain -- and improve -- the way we learn, work, solve problems, and lead our real lives.
McGonigal directs game R&D at the Institute for the Future, a nonprofit forecasting firm where she developed Superstruct, a massively multiplayer game in which players organize society to solve for issues that will confront the world in 2019. She masterminded World Without Oil, which simulated the beginning of a global oil crisis and inspired players to change their daily energy habits. McGonigal also works with global companies to develop games that build on our collective-intelligence infrastructure -- like The Lost Ring, a mystery game for McDonald's that became the world’s biggest alternate reality game, played by more than 5 million people. (Not to mention the delightful Top Secret Dance-Off, which taps that space in our brains where embarrasment and joy mingle.) She's working on book called Reality Is Broken: Why Games Make Us Happy and How They Can Change the World.
"Instead of providing gamers with better and more immersive alternatives to reality, I want all of us to be become responsible for providing the world with a better and more immersive reality."
Mass Effect 2 is an action role playing developed by Bioware and published by Electronic Arts. The game is a sequel to Mass Effect, the first game which was released in 2008 and was very well received by gamers. Mass Effect 2 was released on XBox and PC in January 26, 2010. The characters of the first game may be downloaded into the second game. I did not play the first game but started at the second game. However I was able to familarise myself to the Mass Effect universe very easily.
Mass Effect, the first game is set in the year 2183 AD. Thirty-five years prior, humankind discovered a cache of technology on Mars, supposedly built by a technologically advanced but long-extinct race called the Proteans. Studying and adapting this technology, humanity has managed to break free of the solar system and has established numerous colonies and encountered many different kinds of aliens within the galaxy. Utilizing alien artifacts known as Mass Effect, the various space-faring races are able to travel instantly across vast stretches of the galaxy. Mass Effect 2 started weeks after the first game in 2083.
The default character is Commander Shepard. The fascinating part is that you get to choose the class of your character (ranging from soldiers who are skilled with weapons to adepts who are skills with bionic energy). Throughout the game, you can choose the verbal or action response of your character (often a menu of 2-6 responses) which range from gentle to rude/aggressive. Apparently these responses will be taken into account during the game play and affects the outcome. Hence you have to slowly develop the character of your character as well as acquire experience, weapons and armour upgrades for your character and his ship, Normandy of which your character is the captain. Shepard has to recruit, arm and train a team of people with various skills to fight against an alien race called Collectors who are kidnapping human colonists. More on Mass Effect and Mass Effect 2. The fans has their own Mass effect Wiki which has lots of information about the Mass Effect universe.
The cut scene graphics are very good with a good story line. I enjoyed playing the role of Shepard which includes recruiting and training his team. Flying around in a spaceship is fun and I like mining for minerals. Makes me think of Star Trek. The battles are adrenaline surging but winnable if you have a good team. I feel like I am being involved in an interactive science fiction movie/novel. It was a truly enjoyable experience.
One of Captain Shepard's role is to keep his team member's morale up. This often involves he talking to them and helping them to solve their personal problems. This is certainly good leadership and I am amused that an action role playing game actually utilises principles of good leadership. Apparently bad leadership will affect the outcome of the game.
I have enjoyed the game and am looking for a copy of the first game. Apparently there will be another game after this and I am looking forward to that too. The games also has spin-off to books and comics and I look forward to reading Mass Effect: Redemption (four issue comics) and Mass Effect:Revelation and Mass Effect: Ascension (last two are novels).
I rate Mass Effect as on par with Halo, God of War, Gears of War and Call of Duty.